AETHOLITH

INDEPENDENT GAME STUDIO

Worlds worth
stepping into.

We’re Aetholith. We’re creating Wayfarer: a fantasy adventure that begins the moment you head outside.

Aetholith’s glowing red triad emblem, silver arc and metallic wordmark
IMAGINATION. GIVEN FORM.
CREATING WAYFARERREAL JOURNEYS. OTHERWORLDLY STORIES.↓

01 / OUR FIRST WORLD

IN DEVELOPMENT

Wayfarer

A fantasy walking RPG.
Your everyday path, an extraordinary journey.

An illuminated fantasy woodland with a winding trail and golden moths
THE AMBERWOOD TRAILART FROM THE WORLD OF WAYFARER

A WORLD IN THREE GLIMPSES

Golden light, ancient boughs, and a path that disappears into the trees. The Amberwood Trail offers a glimpse of Wayfarer’s illustrated wilderness.

Take a walk.
Find a story.

Choose a quest and let the distance you travel carry your character forward. Illustrated encounters, unexpected discoveries and dice-based combat turn a familiar walk into a journey through fantasy.

02 / BEYOND THE FRONT DOOR

I.

Walk into the world.

Choose a quest, head outside and make progress through real-world distance. Give your next walk a destination beyond the ordinary.

II.

Meet the unexpected.

Discover illustrated encounters and decisions along the path. Your character’s attributes and a roll of the die help shape what happens next.

III.

Return with more.

Gather treasure, develop your traveller and find equipment for the road ahead. Return home to recover before setting out again.

A CLOSER LOOK / THE ADVENTURE

FROM WALK TO WORLD

A story you
move through.

Wayfarer brings character, chance and discovery to the distance you travel. Here’s what waits between setting out and coming home.

An illustrated refuge from the world of Wayfarer

A PLACE TO RETURN TO

Every adventure needs a home.

The journey doesn’t end at the treasure chest. Walk home to recover and store your finds, then prepare your traveller for the next outing.

01

A traveller of your own

Six attributes shape your character. Equipment, jewellery and potions give you new ways to prepare for whatever the road brings.

02

Chance has a part to play

A physical d20 brings uncertainty to combat and skill checks. Your attributes matter, but the next roll can still change the story.

03

More than one kind of discovery

Meet travellers, uncover treasure, face creatures and explore strange mysteries. Each illustrated encounter asks what you’ll do next.

04

A reason to set out again

Daily adventures offer different distances and difficulties. Choose the journey that fits your day, from a shorter outing to a longer expedition.

03 / AETHOLITH

A little curiosity.
A whole new world.

We’re an independent game studio exploring the space between the everyday and the extraordinary.

Our first project, Wayfarer, brings that idea to the paths outside your door. It pairs the imagination of a fantasy RPG with the simple act of going for a walk.

We’re building it one journey at a time.

AETHOLITH ↗

THE STUDIO / OUR CREATIVE COMPASS

Small details.
Lasting adventures.

Wayfarer is where we’re putting our ideas into practice: an illustrated world, a character to care about, and a reason to see a familiar path a little differently.

Begin with curiosity.

A turn in the path. A curious object. An unfamiliar traveller. We want the next encounter to invite you a little further into the world.

Give the world character.

From illuminated landscapes to illustrated encounters, Wayfarer’s artwork makes each discovery feel like a page from a traveller’s tale.

Make the journey matter.

The distance is real. The adventure is imagined. Bringing the two together is the idea at the heart of our first game.

ON THE WORKBENCH

Built one
chapter at a time.

Wayfarer is an evolving project. These are some of the parts coming together behind the adventure.

Discover the game ↗
THE WORLD

Illustration & atmosphere

Landscapes, encounters and items bring the fantasy to life, with a visual language inspired by illuminated manuscripts.

THE SYSTEMS

Choices & consequences

Character attributes, equipment, dice and encounter outcomes work together to give your traveller a story beyond the distance counter.

THE JOURNEY

From screen to footpath

Android test builds connect real-world movement to adventure progress. Desktop development builds support simulated journeys while the game takes shape.

04 / FIELD NOTES

Before the
first step.

Where is Wayfarer in development?

Wayfarer is in active development, with a playable desktop development build and Android test builds. Features and artwork continue to evolve.

Can I play it yet?

A public release date and public download have not been announced. This site offers a first look at the game we’re creating.

How does walking work?

Your real-world distance advances your character’s journey. Android development uses GPS distance tracking; the desktop development build uses simulated movement.

Where can I learn more about Wayfarer?

Explore the dedicated Wayfarer website ↗ for a closer look at the game, its world and the journey.

What kind of game is it?

A portrait fantasy walking RPG with quests, illustrated encounters, character progression, equipment and dice-based combat. Your walk moves the adventure forward.

THE JOURNEY IS JUST BEGINNING

There’s a world
out there.

Enter the Wayfarer website ↗

Aetholith’s first adventure. Discover what lies ahead.